Aterat Mod Account (
ateratmods) wrote2020-05-19 08:52 pm
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Entry tags:
rules/faq
Rules & Frequently Asked Questions。 |
Here at Aterat, we practice a "three strikes" rule. Basically, that means that if you're found in violation of any of these rules, on the third offense (it doesn't have to be the same offense), you will be removed from the game. This rule exists to avoid any favoritism and keep it fair for everyone. All of our rules can be summed up as "don't be a huge jerk" so hopefully we won't have any problems! Remember, we're here to have fun. Note: Please talk to one another. If that becomes uncomfortable, you're welcome to contact a mod about the issue but know that it won't necessarily result in a strike. We do take call complaints seriously, but each will be handled on a case-by-case basis. |
Rules。 |
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Characters & Applications。 |
Reservations Open indefinitely and will last for 30 days after the date of submission. Note: We do not accept app challenges. Applications & Character Limits Open indefinitely. Players will be able to apply and have accepted up to 2 characters every 30 days. There is no hard character limit. We trust players not to take on more than they can handle, as there is no activity requirement. What characters are appable? Appable characters include all OU, Canon AU, CRAU, malleable protagonists (Shepherd, DA protags, Persona protags, etc), Canon OC (Dungeons & Dragons + Other Table-top RP), and Original Characters. Note: Only one version of a character will be accepted. For example, if someone were to apply for Rogue from X-Men Evolution, then no one could apply for her from the original universe, movies, or other animated series. What about CRAU characters? CRAU transfer is welcome, but any direct knowledge of other characters in-game the character may possess will need to be hand-waved as forgotten unless the current player in-game is okay with the knowledge. Please communicate! Other notes on appable characters → Malleable Protagonists from games like Mass Effect or Dragon Age are appable provided their personality is consistent and matches with choices in game and are applied as though no romance option was chosen. Similarly, any characters who are romance options in those games must also be applied as though their romance option was not chosen. → Dead Characters may be brought in from the point of their death, just prior to it, or in the case of ghosts, mysteriously returned to life. Any undead characters may remain in their canon states, but the sun doesn't seem to affect any who are normally damaged by it. It seems as though the Aspects have thought of everything! → Non-humanoid characters are completely welcome and in their native forms! Excessively large characters, such as a 50 foot dragon, would need to be downsized to something the size of a draft horse. What isn't appable? Non-appable characters include real people, figures from mythology, and Fandom OCs who would have interacted extensively with characters from a given canon. Real people and/or mythological figures are any that exist in our current iteration of Earth. An exception to this rule is a fictionalized version of them, such as Persephone from the Percy Jackson books or Abraham Lincoln from Abraham Lincoln, Vampire Hunter. Are powers and abilities accepted? Character Powers and Abilities are welcome and at full power, provided they aren't game-breaky. Any destruction of the Aspects meticulously crafted city may carry a form of punishment, though, so you were warned. Do characters bring anything with them when they arrive? Character Items that come with them during the pulse are whatever they were able to carry, including if they are carrying a pack at the time of their transferral. Any items including armor will need to be listed in the Inventory section of the application. Weapons can arrive as well, as long as it's something they could have been wearing, such as in a holster or scabbard. It is possible for characters to purchase general times at one of the various shops found around the city and its environs, however, if you're looking for a particular item they specifically had from home or from another game, they can be purchased with bonus AC Points, more on that system can be found here. |
Updates, Activity Check & Hiatuses。 |
How are canon updates handled? Canon Updates will be handled as a game mechanic. Submit your request here on the update page. Once approved, the character will be drawn unerringly, the next time they're alone, to the sewers where their trail will run cold. They will be gone for a week's time, in-game, though any amount of time can have passed for them in their own worlds. After that time, they will stumble from any of the sewer entrances in the city as though waking from a deep sleep. Along with new memories and any physical and mental changes, they will have a very vague memory of wandering in the darkness and the sense of having been stalked, but no idea of what had been searching for them. What about hiatuses? Hiatuses can last up to a month without mod approval and can be approved during extenuating circumstances for up to two months. During that time, you have the option of putting your character on autopilot or having the same thing happen to them as what occurs during a canon update. The Activity Check-in Process → The Activity Check post will go up the first day of the month. → You will have until The 10th of that month to post your Activity Check link. → Unless you are unable to do so, you'll still be required to check-in, but will require no activity for the month if you are on hiatus. → AC is check-in with proof, meaning you will need to provide a link to something you've done that month, but there is no minimum length requirement. → There is a bonus ac system available to those wanting to take advantage of it! More information can be found here. → Hiatuses will need to be at least two weeks of the given calendar month to be exempt from activity check and can be submitted here. → Drops are also submitted on the above page. You'll have 7 days to change your mind after dropping without a penalty. After a week, though, you will have to wait until the next app cycle to reapply. |
In Character Concerns & Gameplay。 |
So, how do we end up here exactly? You may have been sleeping, sitting down to a nice, family meal, squaring off against your arch-nemesis in a battle to end all battles, or trying your best to avoid your next calculus exam. Whatever it was you were doing, a pulse of energy so profound it seems to rattle through the very fibers of your being surrounds you. For a moment, you feel as though you were ripped into countless pieces, all smaller than you thought it possible for a particle to be. There's a rapid and all-consuming sensation of movement that you seem to feel in every shattered piece of you at once, and just as quickly as that whirlwind started, it subsides with a thunderous collision and suddenly you are "you" again. Your eyes, now that you have them again, take in a huge outdoor park, an enormous, multi-tiered fountain of...some enchanting substance glittering in the sun overhead in every color you've ever dreamed of. What looks to be staircases encircle the enormous fountain, opening onto landings, each with its own stone arch. All the arches are hollow, save for the one at the top of the structure, four levels above the ground. Within the archway shines a light, not unlike the sun and clouds can also be seen beyond it. From the shining, cloud-filled portal steps a tall woman with flaming red hair and a gentle smile. There's a purity that flows from her, and when she speaks, her voice is the sound of innocence. She goes on to explain that you have all been brought here after a great calamity, that their world has died, and that through your efforts, it will be rebuilt. Your efforts are your own, she explains, and they may be exploring the boundaries of what remains of their world, building things more locally, growing things, selling, or simply learning what you can about the world around you. Life, she concludes, breeds life, and it is life that Aterat needs to be reborn. She goes on to explain that life in all ways gives form to the world, and thus there is no concrete expectation for all of you. You only need to be. That will suffice. As she explains, a small man no larger than a human child, though fully grown, makes his way through those assembled, handing each a small satchel in one of four colors: red, green, blue, and gray. The woman introduces herself as Halcyn, and invites you to petition herself or her counterpart, Athony, should there be anything else you require. Once her explanation is complete, you are led north by the friendly, if curious, gnome, over a bridge crossing the canal, to a square around which are situated four buildings, adorned with accents matching the colors of the bags you've been given. He bids you explore their contents for more information and wishes you to enjoy your stay. Perhaps it's a trick of the light, but once you've glanced away from him, he's gone. Wait, what's in the bag? • A folded pamphlet with instructions on the use of the "Tell Phone™" • A "Tell Phone™" of a color matching the satchel. • A small pouch of 200 bronze coins, your currency. • A key engraved with a letter and number combination (Such as B6), made of a metal-colored the same as your satchel. So what does the Tell Phone actually do? Upon opening the pamphlet, the reader will find a diagram of the phone indicating which buttons may be used to initiate the functions of TEXT, VOICE, CALL, or VIDEO. If the "Call" or "Video" option is chosen, a menu listing the names of everyone else in the City with a working Telephone allows you to directly call others! There was a mention of money...? You may have noticed you received a starting stipend of 200 bronze coins when you arrived. For ease of use, 1 bronze coin is equivalent to roughly 1 USD. So, to put that into context, here's a breakdown of some common purchases and what people can expect to pay: 1 non-alcoholic drink (such as soda): 2 brn (bronze coins) 1 alcoholic drink (beer or equivalent): 3-5 brn 1 standard meal (non-luxury): 10-15 brn As you can see, you can burn through your currency pretty quickly. Luckily, people offer to pay for all sorts of odd jobs. There's also the option of going into business for yourself. You'll probably want to figure something out, though. Nothing's free, not even after the end of the world. Death & Resurrection When characters die, their bodies will disappear after 24 hours. Afterward, they will come back to life in a dimly lit mausoleum atop a stone dais. As they come to, Athony, from outside their field of vision, will explain to them he has used what little power he has to return them to life, but it isn't without a cost. This cost can be whatever you'd like: a power, a sense (touch, smell, hearing, etc), or an important memory. The duration of the loss is randomly generated and can last as little as 3 days and as many as 21. He will keep them for three days after their death so their strength is allowed to return before sending them back to the city through a one-way portal that will land them back in the fountain square. What level is the technology in the city? A great question! As a general rule, the technological level of the city at the moment doesn't exceed Victorian. Any lighting not powered by gas lamps doesn't seem to have a source. The apartment buildings seem to have air conditioning and heating, but no source of it, either. There are no automobiles or mass transit, but there are large flightless birds called Chocobos that are used are mounts and for pulling carts and carriages throughout the city. What if I want to play an underage character? Underage characters are completely welcome! Unlike those over the age of 18, anyone under the age of 18 will be given residence at the House of Solace Orphanage, located off the southern end of the central plaza (see more information on the Residences page). What if I want to play an underage character? Underage characters are completely welcome! Unlike those over the age of 18, anyone under the age of 18 will be given residence at the House of Solace Orphanage, located off the southern end of the central plaza (see more information on the Residences page). What's up with the mirrors in all the homes? The mirror present in every apartment and every residence characters choose for themselves will sometimes offer a doorway into the MirrorVerse. This is a completely optional aspect of the game and is there to toy with both playing an alternate version of a character for a time and also exploring a world that works a little differently than the setting of the main game. Okay, so how do they get to the city and the main character to the MirrorVerse? When walking past one of the mirrors, if they glimpse their MirrorSelf through it, that MirrorSelf may be able to swap places with them. Note: This trade is not permanent. While this trade-off can happen as often as you like, it can only last for up to 1 week a time, after which they will return to where they belong and another transference cannot occur for 3 weeks afterward. Basically, you can do a 1 week swap with a MirrorSelf every month of game-time. Can I play MirrorVerse Versions all the time? Please refer to the section of the MirrorVerse page titled "Mirror Versions and their Demesnes" |
Anything else。 |
I have inevitably forgotten something! Please, submit any questions here and I'll get them answered as soon as I am able (within 24 hours) ♥ |
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